VRML Problems
As VRML is a new technology, I'm not certain which of my problems are in
my tools and which are things I am doing wrong. I'm having minor difficulties
with the following items:
-
Self-intersecting polygons apparently can not be defined in a way to make
the data file display properly and also be a mathematically valid description.
This is described with examples on a page labeled the pentagram
problem.
-
Some faces are partially see-through in Netscape's Live3D in some of the
stellations of the icosahedron. For example,
it appears that this "Z ordering" is incorrect.
If you can give me any tips here, or even just tell me if the Live3D problems
appear in other browsers, I'd appreciate it. Send email to george@georgehart.com.
Thanks.